Study shows over 90% of Ontario players opt for legal sites iGame

Study shows over 90% of Ontario players opt for legal sites

(AsiaGameHub) - A study ordered by the Alcohol and Gaming Commission of Ontario and iGaming Ontario has found an increase in the share of gamblers that select licensed gambling sites. Canada. – Four years after the launch of regulated igaming in the Canadian province of Ontario, a study estimates that 91.1 per cent of players are choosing legal sites. This marks a rise of 7.4 per cent compared to one year ago. The channelisation study was commissioned by the Alcohol and Gaming Commission of Ontario (AGCO) and iGaming Ontario and conducted by Ipsos. Only 8.9 per cent of survey respondents reported gambling exclusively on unregulated sites, which is down from 16.3 per cent recorded last year. “Before Ontario’s competitive igaming market launched in April 2022, the Government of Ontario estimated that 70 per cent of all online gambling activity took place on unregulated sites. Stan Cho, Minister of Tourism, Culture and Gaming, added: “This growth in the share of Ontarians choosing regulated igaming sites confirms that our approach to responsibly expanding the online gaming market is the right one. By prioritizing player protections and integrating responsible gaming tools into the market, our government is committed to delivering a safer experience for players across the province.” Karin Schnarr, chief executive officer and registrar at AGCO, commented: “It is encouraging to see more and more Ontarians selecting regulated sites when they gamble online. This ongoing shift reflects the strength of Ontario’s regulatory model and its focus on protecting players. The AGCO remains committed to tackling the remaining illegal market and ensuring regulated operators meet Ontario’s strict regulatory standards.” Joseph Hillier, president and CEO of iGaming Ontario, said: “Today’s findings are further confirmation that Ontario continues to strike the right balance, giving players the choice and protection they need to feel confident in the regulated igaming market. iGaming Ontario is committed to building a safe, robust marketplace that serves both players and operators well.” iGaming Ontario rolls out new self-exclusion tool iGaming Ontario recently announced the launch of BetGuard, a tool that lets people voluntarily opt out of all Ontario-regulated online gaming platforms through a single online portal. The exclusion blocks players from accessing existing accounts, creating new accounts, or receiving marketing communications from any regulated igaming site in the Canadian province. BetGuard runs a dedicated website where anyone aged 19 and older can opt out of online gaming without needing to visit separate igaming websites individually. It lets players choose an exclusion term of 6 months, 1 year, 5 years or a custom period. The tool also notifies operators not to send direct marketing to people who have opted out of the program. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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N1 Partners Unveils New Knowledge Base iGame

N1 Partners Unveils New Knowledge Base

(AsiaGameHub) - The Knowledge Base will offer resources for all professionals involved with iGaming traffic who seek to deepen their understanding of the affiliate sector and stay current with iGaming developments. Press release.- Navigating the iGaming affiliate landscape often raises questions: How does one select an optimal affiliate program? Which geographical markets present the most promising opportunities? What are the key considerations for scaling traffic effectively? And how can one discern truly valuable insights amidst a continuous flow of information? N1 Partners is introducing its Knowledge Base, a fresh content platform designed for webmasters, affiliate teams, and all individuals engaged with iGaming traffic. With extensive experience in the industry, the N1 Partners team has cultivated profound expertise across affiliate marketing, product development, GEOs, traffic generation, and partner relations. This accumulated knowledge is now consolidated into a single resource, aiming to share insights, foster community growth, and enable partners to traverse the market with greater speed and efficiency. Exploring the Knowledge Base The N1 Partners Knowledge Base will provide content catering to both novice webmasters seeking to grasp the affiliate industry fundamentals and seasoned affiliates exploring new strategies, emerging trends, and expansion prospects. Its emphasis is not on ephemeral news, but rather on enduring insights and actionable knowledge designed to maintain long-term relevance. Within the Knowledge Base, users will discover: Market analyses; Industry trend reports; Affiliate guides; Articles on selecting affiliate programs; Responses to frequently asked questions; Practical advice and educational materials. This new section aims to empower affiliates to gain a clearer market understanding, anticipate industry shifts, proactively evaluate risks, and identify novel growth avenues promptly. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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PIX, AI, and digital wallets headline SBC Summit Americas’ LatAm Payments & Tech track iGame

PIX, AI, and digital wallets headline SBC Summit Americas’ LatAm Payments & Tech track

(AsiaGameHub) - The program provides attendees with an opportunity to engage directly with prominent operators, fintech and payment solution providers, and regulatory bodies throughout the Americas. Press release.- The Latin American gaming sector is being propelled into a new competitive era by Pix, digital wallets, and embedded finance. As operators are increasingly evaluated on the quality of their payment experience alongside their product offerings, SBC Summit Americas will delve into this evolving landscape via its “LatAm Payments & Tech” track. Scheduled for Wednesday, June 10, at the Broward County Convention Center, the agenda allows participants to hear firsthand from key operators, fintech and payment service providers, and regulators from across the Americas. This track is integrated into SBC Summit Americas’ comprehensive six-stage conference agenda, which encompasses sports betting and casino, affiliation, leadership, player protection, and regulation. Each stage will alternate its focus between North and Latin America over the two-day event. Rasmus Sojmark, SBC’s founder and CEO, commented: “Latin America is currently a particularly dynamic market due to the seamless integration of technology into daily life. Consumers are accustomed to immediate payments, fluid applications, and functional digital experiences. These expectations are now extending to the gaming sector.” “This development is prompting a significant transformation for operators. Payments, user experience, and player engagement are no longer distinct discussions, as they collectively influence a player’s perception of a brand. The LATAM Payments & Tech track will investigate this convergence.” The session titled ‘Wallet wars: Changing the LatAm Landscape’ will examine how digital wallet ecosystems, including Mercado Pago and Rappi, are redefining mobile commerce throughout Latin America. Experts Juan Flores (CEO, Payefy), Mariola de la Piedra Quelle (CMO, Grupo Gelsa), and Carlos Sandoval (Chairman & CEO, Apuesteria) will discuss whether operators should integrate with these existing platforms or develop proprietary financial services directly linked to the gaming experience. Focusing on Brazil’s payment environment, the panel ‘PIX: Instant Payments’ will investigate Pix’s impact on payment habits within the nation. Speakers Rony Silva (CTO, Aposta Ganha), Paulo Chastinet (CAO, Segurobet), Marc Crean (CPO, Todos Querem Jogar), and Thomas Carvalhaes (igaming Expert) will analyze how instant payments have altered player expectations regarding speed and convenience, and will also cover how operators can integrate new functionalities like PIX Automático. The session ‘Tech Titans: How Innovation is Powering the Next Digital Frontier’ will expand the discussion to explore how technology, gaming, and e-commerce are propelling the subsequent stage of Latin America’s digital economy. Industry leaders Javier Troncoso (CEO & Co-Founder, InsightPlay.AI) and Pedro Landa (COO, Miela Digital) will detail the region’s rise as a global technology hub, identifying technologies poised for future growth and addressing hurdles related to scalability, infrastructure, and regulation. Following the examination of how payments and technology are revolutionizing player transactions, the discussion will transition to how operators are re-evaluating the broader player journey across both digital and physical settings. The session ‘Building a Unified Casino Experience in an Omnichannel World’ will tackle the increasing demand on operators to deliver cohesive experiences across both retail and digital channels. Experts David Fica (CEO, Landvegas) andJuan Ignacio Juanena (COO, Azar Latino) will detail the operational procedures required to integrate payments, loyalty programs, customer data, and user experience into a cohesive omnichannel ecosystem. Beyond merely a conference schedule, SBC Summit Americas will function as a central gathering for the businesses, technologies, and discussions that are defining the future of payments and technology throughout the region. On the exhibition floor, attendees will have the opportunity to engage with leading payments and fintech firms, such as PayNearMe, Paysafe, Signature Payments, and ElenPAY. Additionally, the Payments & Fintech Walk-Around Tour provides direct engagement with brands and solutions influencing the region. Participants can also join payment-centric networking activities, including the Payments & Fintech Exchange, Payments in LatAm Briefing, Crypto Briefing, and the Industry Trends & Emerging Tech speed networking session. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Play’n GO Mengundangmu untuk Bermain Treats atau Terror II Mesin Slot iGame

Play’n GO Mengundangmu untuk Bermain Treats atau Terror II Mesin Slot

(AsiaGameHub) - Sertai makmal seram studio iGaming Sweden dan eksperimen menarik, di mana permainan slot dalam talian terbaharu, Treats or Terror II, telah dicipta. Penerus yang berbaloi kepada yang asal, permainan bertemakan fantasi ini membawa aksi pantas, pembayaran yang dipertingkatkan, dan potensi yang luas yang tidak pernah dilihat dalam keluaran terbaharu. Ciri-ciri Mesin Slot Treats or Terror II Baris: 5 Gelongsor: 5 Paylines: Scatter Pays RTP: 96.2% Volatiliti: Sederhana Pertaruhan min/maks: 0.10/100 Kemenangan maks: 15,000x Kumpul Tiga atau Lebih Tiket Hadiah Emas untuk Putaran Percuma Treats or Terror II ialah mesin slot yang akan menenggelamkan anda dalam pemandangan yang mengerikan dan pengejaran yang mendebarkan, dengan Play’n GO bersemangat untuk meningkatkan rekodnya yang memecah rekod. Tetapi hanya kerana anda melarikan diri daripada kuasa luar biasa bukan bermakna anda tidak boleh mendapat ganjaran di sepanjang jalan, dengan Putaran Percuma yang dicetuskan melalui Tiket Hadiah Emas. Anda juga boleh mencetuskan scatter dengan enam simbol yang sepadan atau lebih, dan anda akan mencetuskan lata, yang akan berterusan sehingga tiada lagi payline kemenangan yang boleh dibentuk. Lata akan membantu anda meningkatkan potensi kemenangan anda dengan memasukkan simbol baharu menggantikan yang lama, meningkatkan potensi pembayaran keseluruhan anda. Dalam semangat Play’n GO yang sebenar, terdapat juga hadiah bonus dan simbol pengumpul untuk dinikmati, dan simbol ini boleh dimanfaatkan di seluruh permainan utama dan semasa putaran percuma, untuk pembayaran yang lebih besar, dengan simbol mini, minor, major, mega, dan grand, yang mempunyai nilai pengganda masing-masing sebanyak 10x, 25x, 100x, 250x, dan 1000x. Kemudian, terdapat bahagian perkembangan peringkat permainan, yang akan membawa kepada pelbagai putaran percuma yang mungkin, bergantung pada tahap, bersama dengan pengganda. Tahap 4 boleh meningkatkan bilangan putaran percuma kepada 28, yang akhirnya anda inginkan. Tetapi permainan tidak berhenti di situ, kerana anda boleh memilih ciri GO Ultra dan meningkatkan permainan dengan lebih lanjut dengan segera tanpa perlu menunggu. Akhir sekali, terdapat Terry Treats, yang akan mengumpul simbol Bonus Treats yang belum dicetuskan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Acquiring a new client is a remarkable achievement, but keeping them is the true triumph iGame

Acquiring a new client is a remarkable achievement, but keeping them is the true triumph

(AsiaGameHub) - Monika Zlateva, Chief Commercial Officer of CT Interactive, highlighted the critical importance of authentic storytelling and trust-building in heavily regulated igaming markets at SBC Summit Malta. Press release.- “Building authentic connections with audiences and partners is essential for sustainable growth in the gaming sector, particularly in a highly regulated landscape where trust and transparency are more vital than ever.” This was shared by Monika Zlateva, Chief Commercial Officer of CT Interactive, a subsidiary of “Telematic Interactive Bulgaria” AD, during her involvement in SBC Summit Malta. The conference was held from April 28 to 30, 2026, in St. Julian’s. A key highlight of CT Interactive’s participation in SBC Summit Malta was Monika Zlateva’s expert input during the panel discussion titled “Media and Messaging: From Sales to Storytelling in an Age of Restrictions.” She stressed the significance of moving beyond traditional sales-focused messaging and instead focusing on authentic storytelling rooted in values that resonate with consumers. “Over the years, we established CT Interactive’s presence in 27 regulated markets, and we can confirm that we successfully built trust with all our partners. Thanks to their insights, we gained valuable information about customer needs, which led to our decision to diversify our portfolio to better serve end users and deliver more entertainment and excitement,” shared Monika Zlateva. According to her, an integrated marketing approach and authentic messaging are essential tools for every business. “Winning a new client is a major success, but retaining them in this highly competitive landscape is a true victory,” Zlateva added. The discussion explored the impact of strict global advertising regulations and how these are reshaping communication strategies within the igaming industry. Attention was also focused on CT Interactive’s strategic markets in highly regulated Europe and Latin America. Among the core topics was also the question of how companies can maintain consistency and trust in an environment where advertising faces increasingly strict oversight, while remaining fully compliant with regulatory frameworks. “We realized that the best way to sustain customer trust is by partnering with companies that specialize in their core strengths. We acquired several such firms to build a new integrated ecosystem of products and services: 7Mojos Interactive specializes in live casino solutions, Telematic Sport – a sports betting platform, Macaw Gaming – in crash games, and Miland Games – in slots and numerical games. The igaming market is full of solutions, but we customize them to serve our clients at the highest level,” Zlateva added. For a second consecutive year, SBC Summit brought together leading representatives from the igaming sector and served as a platform for networking, knowledge exchange, and discussions on the most pressing challenges facing the gaming industry. The forum also naturally focused on evolving regulations and consumer behavior, which are changing how companies communicate and build trust in highly competitive markets. Monika Zlateva’s participation in the panel discussion reflects CT Interactive’s commitment to responsible communication and thought leadership in the igaming sector. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DSTPLAY to Showcase Gaming Innovations at ABC Connect Meetup Yerevan 2026, Stand D9 iGame

DSTPLAY to Showcase Gaming Innovations at ABC Connect Meetup Yerevan 2026, Stand D9

(AsiaGameHub) - DSTPLAY will be present at the ABC Connect Meetup Yerevan 2026 on May 25, exhibiting from Stand D9 to display its newest gaming content and solutions. Press release.- DSTPLAY has announced its attendance at the forthcoming ABC Connect Meetup Yerevan 2026, scheduled for May 25, 2026, in Yerevan. The company's booth will be Stand D9, where it will interact with visitors for the duration of the event. The ABC Connect Meetup Yerevan acts as a regional hub for professionals in gaming and digital entertainment to network, share ideas, and investigate potential partnerships. It convenes operators, suppliers, affiliates, and content providers from diverse markets, fostering conversation within the dynamic gaming industry. From Stand D9, DSTPLAY will showcase its range of casino games, emphasizing the creation of compelling gameplay experiences backed by reliable performance and high visual standards. The company remains dedicated to producing content that fulfills the needs of operators looking for varied gaming selections for their platforms. This involvement underscores DSTPLAY's sustained dedication to growing its international footprint and actively connecting with key industry players. Forums like the ABC Connect Meetup Yerevan offer chances to reinforce partnerships, collect market insights, and remain current with industry trends. DSTPLAY anticipates welcoming partners and visitors at Stand D9 throughout the ABC Connect Meetup Yerevan 2026 in Yerevan. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SBC Summit Americas: North America Payments & Tech Track Will Explore AI, Crypto, and the Future of Transactions iGame

SBC Summit Americas: North America Payments & Tech Track Will Explore AI, Crypto, and the Future of Transactions

(AsiaGameHub) - The upcoming SBC Summit Americas, held in Fort Lauderdale, will include the North America Payments & Tech track, which aims to explore how operators strike a balance between innovation and regulatory compliance. Press release. In North America’s highly regulated gaming sector, operators are juggling the demand for quicker payments, AI-powered personalization, and cryptocurrency advancements alongside increasing oversight related to compliance, security, and player safety. The North America Payments & Tech track at SBC Summit Americas will delve into how operators are adapting—from enhancing the customer experience via new payment options to leveraging AI and stablecoins to update their operations. Kicking off the track is the session Tech Leaders: How Tech Leaders are using AI to Engage Customers, Transform Operations, and Shape the Industry. This session will gather top tech executives to talk about how AI, real-time risk assessment, and scalable infrastructure are employed to boost performance while adhering to compliance standards. Cybersecurity, fraud mitigation, and data-informed player engagement will also be highlighted as critical focus areas. Speakers including Macario Gallegos (SVP & Chief Information Officer at Seminole Hard Rock), Emily Haruko Leeb (Co-founder & CEO of Saroca), Owen Monagan (CEO of LayUp), and Dan Pinto (CEO & Co-founder of Fingerprint) will share insights into their investment areas and the technologies that are giving them a competitive advantage. Payments will be the focus of the session Emerging Payment Methods: Biometrics, BNPL, Open Banking & More. Here, experts will explore how innovations like biometrics, open banking, and digital wallets are transforming the player experience—while also presenting new challenges in terms of compliance, regulation, and player safeguarding. Matt Brezinski (Director of Gaming at Trustly), Tony Fontaine (Executive Consultant, Independent), Alex Ursa (Head of Gaming at Betr), and Leighton Webb (VP and General Manager for iGaming and Sports Betting at PayNearMe) will talk about how these solutions can be rolled out amid the intricate landscape of US regulations. The session Crypto compliance and regulated stablecoins? will investigate if stablecoins like USDC can foster broader cryptocurrency adoption in sports betting and iGaming, providing faster transactions, reduced fees, and more price stability. Speakers Nick Imperillo (Senior Fraud & Risk Expert at GeoComply) and Michelle Martin (Chairman & CEO of the Anti-Money Laundering and Financial Crimes Institute) will look into regulatory hurdles across the US and Canada, as well as the impact of KYC/AML processes, crypto-to-fiat conversion, and reliable payment channels in making stablecoins feasible within regulated markets. Another session on the track, The Future of Payment Personalisation: Should Players Choose How They Pay?, will explore how operators are customizing payment experiences via data-driven paths—from preferred payment methods to instant withdrawals and affordability assessments—and whether this degree of personalization sparks worries about player protection and regulatory oversight. Speakers Sue Page (CEO of North America at Neosurf) and Liron Warhaftig (Vice President of Player Journey at Rush Street Interactive) will discuss the limits of personalization—how far it can go before it crosses the line from convenience to potentially harmful behavior. The North America Payments & Tech track is one of multiple tracks focused on critical aspects of the region’s gaming market, alongside others dedicated to Sports Betting & Casino, Regulation & Compliance, Leadership, and Player Protection. Additionally, a dedicated breakout stage will concentrate on Player Protection and Prediction Markets. SBC Summit Americas will be held at the Broward County Convention Centre in Fort Lauderdale from June 9 to 11, and will gather 10,000 attendees from the betting and gaming sectors across the US and Latin America. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SOFTSWISS: Tech Race Summit Invites Final Speaker Submissions iGame

SOFTSWISS: Tech Race Summit Invites Final Speaker Submissions

(AsiaGameHub) - This technology conference is scheduled to take place in Warsaw on September 10. Press release.- SOFTSWISS has launched the final call for speakers for Tech Race Summit, its high-load technology conference set to be held in Warsaw on September 10. The organizer is inviting experts with bold, forward-thinking technical and business ideas to join the Blackbox Track – one of the event’s three conference stages alongside the Vision and Solution Tracks – and share non-traditional tools, experimental methodologies, and innovative technologies. The Tech Race Summit will gather roughly 1,000 engineers, architects, technical specialists, product leads, and technology executives from the igaming sector and the wider tech industry. The event is built around a core premise: industries operating complex high-load systems often drive further technological progress, and Tech Race Summit aims to make that accumulated experience accessible to the broader tech community, while creating a space for discussions that rarely take place across traditional industry boundaries. The Blackbox sessions will center on ideas that challenge established work norms. SOFTSWISS is seeking speakers ready to share live demonstrations, newly emerging tools, unconventional workflows, ambitious experimental projects, or business solutions that deliver significant technical impact. This track is designed for teams that are already trialing solutions that may become standard industry practice in the coming years. Selected applicants will join the event program alongside teams from leading companies including Amazon and Fastly, presenting their work to professionals building the future of high-load system development. Suggested topic areas include: High-load infrastructure management and scaling AI-powered tools for engineering and operations teams System observability and performance monitoring Kubernetes administration and cloud operations Developer efficiency and productivity optimization Cybersecurity and security engineering practices Process automation and internal tool development Large-scale data processing and system reliability Technology-driven optimization of business workflows The organizer welcomes submissions from specialists working both inside and outside the igaming industry, with a particular focus on teams solving large-scale operational and technical challenges. Applications will be accepted via the online submission form until June 10. Sergey Kastukevich, CTO at SOFTSWISS, commented: “We want these sessions to showcase not only what works in the current landscape, but what could define the next generation of technology best practices. We are looking for teams experimenting with new architectures, testing out-of-the-box ideas, and pushing systems beyond standard conventional limits. The most impactful talks are rooted in real-world experience – the risks teams took on, the key lessons they learned, and the solutions that other industry players may soon find essential for their own work.” Tech Race Summit is designed as a knowledge-sharing and networking hub for technical and business communities working on large-scale system development. The event features three distinct conference tracks: Vision Track – cross-industry discussions and keynote addresses for business leaders navigating ongoing technological shifts. Sessions in this track will cover topics such as AI’s impact on engineering workflows and how AI is transforming the cybersecurity landscape, with speakers from Amazon and Oracle. Solution Track – in-depth technical deep dives and real-world case studies, featuring specialists from Cloudflare and Scylla DB. Blackbox Track – interactive hands-on sessions focused on practical expertise and the implementation of innovative infrastructure solutions. Early-bird tickets are available for purchase on the official Tech Race Summit website through the end of June. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DSTGAMING Shortlisted for Best iGaming and Best Casino Platform at ABC Awards 2026 iGame

DSTGAMING Shortlisted for Best iGaming and Best Casino Platform at ABC Awards 2026

(AsiaGameHub) - DSTGAMING has been included in two shortlist categories at the ABC Awards 2026, receiving nominations for Best in iGaming and Best Casino Platform. Press release. The acknowledgment underscores the company’s ongoing expansion within the gaming sector and its persistent efforts to enhance platform technology and operational capabilities across global markets. The ABC Awards programme honors organizations and individuals driving progress in the gaming industry through technological innovation, service enhancement, and operational mastery. The event gathers a diverse array of stakeholders, including operators, suppliers, and platform providers from various regions. DSTGAMING remains focused on providing scalable white-label casino solutions aimed at supporting operators in competitive market settings. The company’s platform infrastructure is engineered to ensure consistent performance, efficient backend management, and adaptable integration capabilities that align with changing operational demands. As the gaming sector expands across multiple jurisdictions, there is a growing need for solutions that can facilitate sustainable growth and efficient business administration. DSTGAMING is dedicated to advancing its technological ecosystem while staying closely attuned to industry developments and partner expectations. Engaging in recognized industry award programmes reflects the company’s broader commitment to active participation in the global gaming community. Events like the ABC Awards 2026 offer opportunities for collaboration, visibility, and professional interaction within the sector. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Weekend Conversation Corner: May 22 Edition iGame

Weekend Conversation Corner: May 22 Edition

(AsiaGameHub) - Welcome to the latest edition of our Focus Gaming News Weekend Conversation Corner, where we offer a quick roundup of the week’s most impactful headlines that have drawn global attention. As we distill the busy stream of events into a targeted recap, we’ll spotlight the key stories that have shaped discussions, policies, and narratives. Join us as we sift through the clutter to bring you a succinct summary of the week’s critical developments, ensuring you stay updated on what really counts in today’s fast-evolving world. Stay in the know, stay inspired, and keep enjoying your games. Here’s to a wonderful weekend ahead! Spanish gambling reform proposals open for public feedback Via the DGOJ, Spain’s Ministry of Social Rights, Consumer Affairs, and Agenda 2030 has launched a public consultation on proposed changes to the country’s Gambling Regulation Act. These reforms are designed to strengthen oversight, mitigate problems, and fight illegal gambling—especially in the online space. Proposed adjustments include regulating celebrity appearances in gambling advertisements and refining advertising standards. The consultation period runs until June 22 and invites feedback on existing challenges and the goals of the reforms. Furthermore, the Ministry is rolling out an AI tool to detect problem gambling early and mandating that gambling ads include risk warnings. A new €950,620 grant scheme will fund research into gambling’s effects and prevention methods. Qualified organizations can apply for funding to carry out studies from January 2026 to June 2027 covering a range of gambling-related subjects. Minnesota becomes first U.S. state to ban prediction markets Minnesota Governor Tim Walz has signed legislation that makes platforms like Kalshi and Polymarket illegal, marking the state as the first in the U.S. to take this step. The law forbids the purchase and sale of contracts linked to future political, economic, or social events—with the exception of weather-related occurrences. This action has ignited a dispute with the Commodity Futures Trading Commission (CFTC), which classifies prediction markets as financial products. The CFTC has filed a lawsuit to block the law, asserting that it weakens federal regulatory frameworks. Backers of the bill maintain that states should have authority over gambling regulation. Prediction market operators contend their offerings are financial tools, not gambling, even though there have been instances of insider trading. This debate has also led to legal conflicts in other states. U.S. Senators propose bill targeting online gambling advertisements U.S. Senators Katie Britt and Richard Blumenthal have put forward the Gaming Advertisement to Minors Enforcement (GAME) Act, which aims to stop online platforms from targeting minors with sports betting ads. The Federal Trade Commission (FTC) would enforce the legislation, with penalties for non-compliance and repeated violations—including fines of up to $100,000 per ad. Senator Britt pointed out the worrying increase in sports gambling among minors and how targeted ads could act as a gateway to addiction. Senator Blumenthal stressed the importance of protecting young people from the appeal of gambling, particularly on mobile devices, by instituting a nationwide ban on such advertising. The bill aims to shield the next generation from online risks and prevent the formation of harmful habits. Hungary’s new government plans to review national lottery and sports betting monopoly Hungary’s new government, headed by Prime Minister Péter Magyar, intends to evaluate Szerencsejáték Zrt’s exclusive control over the national lottery and sports betting. Established in 1991, this state-owned entity has been accused of redirecting revenues toward propaganda rather than transparently contributing to the state budget. The finance minister is focused on ensuring corruption-free management of public enterprises and plans to phase out sector-specific taxes introduced during the prior administration. Committees will examine the performance and political connections of state-owned companies following 16 years under Viktor Orbán’s leadership. While changes are possible, Szerencsejáték Zrt’s substantial revenue and tax contributions may hinder its full dissolution. Hungary’s gambling market—governed by Act XXXIV of 1991—has included online sports betting since 2023, overseen strictly by the Supervisory Authority for Regulatory Affairs. The government’s review aligns with a more pro-European Union approach. Unregulated online gambling equals “world’s third-largest economy,” new report finds A report from Gaming Compliance International (GCI) shows that the unregulated online gambling market hit $5.9 trillion in 2025—an increase of 4% from the year before. Unregulated operators made up 78% of global online gross gaming revenue (GGR), making this market the world’s third-largest economy. The report introduces the term “White Noise Marketplace,” where consumers find it hard to tell apart regulated and unregulated gambling products. The study focused on online gambling targeting regulated markets, excluding sites that don’t process transactions. GCI used automated tracking and human analysis to measure betting volumes and GGR. The report noted the presence of unregulated gambling ads on illegal sports streaming platforms, as well as the impact of prediction markets and crypto-related gambling. GCI’s CEO stressed that regulators need to tackle the major challenge posed by unregulated online gambling. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Play’n GO Secures Alberta iGaming Licence, Broadens Canadian Market Reach iGame

Play’n GO Secures Alberta iGaming Licence, Broadens Canadian Market Reach

(AsiaGameHub) - The company has confirmed its entry into another regulated market, with its industry-leading game portfolio set to be available in Alberta soon. Press release.- Play’n GO has secured a licence to provide online gaming content in the Canadian province of Alberta, a significant achievement in the company’s ongoing expansion across regulated North American markets. This licence, issued by the Alberta Gaming, Liquor & Cannabis Commission (AGLC), permits the company to offer its collection of premium online casino games to licensed operators in the province, in anticipation of Alberta’s planned launch later this year. Alberta presents a valuable new regulated market within Canada, complementing Play’n GO’s existing presence in Ontario and Quebec, and underscoring the company’s long-standing dedication to operating solely within regulated jurisdictions. Magnus Olsson, CCO at Play’n GO, stated: “Receiving a licence in Alberta is another crucial step in our North American growth trajectory and further solidifies our position in Canada.” He added: “Regulated markets are fundamental to our operations, and Alberta offers an exciting prospect to broaden our reach in a jurisdiction that shares our commitment to high standards, player safety, and long-term viability.” The Alberta licence is a component of Play’n GO’s wider strategy focused on growth through regulated market expansion, collaborating closely with licensed operators to deliver high-quality, compliant content built on innovation, responsibility, and enduring commercial value. In preparation for its market entry, Play’n GO has ensured its technology and game portfolio meet Alberta’s regulatory standards and requirements, with an initial selection of game titles undergoing certification to ensure readiness for launch. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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EGT Digital to Unveil TNT Jack at SiGMA Asia 2026 iGame

EGT Digital to Unveil TNT Jack at SiGMA Asia 2026

(AsiaGameHub) - An exciting new slot game will take center stage during a wide-ranging presentation of casino titles, platform infrastructure, and player retention solutions at Stand 2318. Press release.- Shortly before its market debut, EGT Digital is set to unveil one of its most awaited slot titles at SiGMA Asia 2026: TNT Jack. This adventure-themed game features cascading mechanics, a multiplier system, and a distinctive Dynamite feature. This premiere highlights the company’s comprehensive igaming ecosystem on display at Stand 2318, underscoring EGT Digital’s commitment to Southeast Asia, currently one of the world’s most dynamic and rapidly expanding regulated igaming regions. TNT Jack: Designed for maximum engagement TNT Jack invites players to hunt for hidden riches on a 7X7 grid, utilizing the Toppling Reels mechanic—where winning combinations trigger cascades that prolong play and increase winning potential. A progressive multiplier rises with consecutive wins in the same spots, climbing as high as x1024. The game’s Dynamite feature removes grid segments to create new winning paths, while free spins—complete with retrigger capabilities and persistent multipliers—ensure a compelling retention cycle from start to finish. Attendees at the stand will have the chance to test the game via a fully interactive demo. A complete igaming ecosystem in one location At SiGMA Asia, EGT Digital will exhibit its entire product range: Casino Games Portfolio – Over 180 proprietary titles, crafted to provide immersive gaming experiences tailored to diverse player tastes and market segments. Gaming Aggregator – Immediate access to a library of 20,000+ games from more than 200 developers, allowing for swift content expansion without the burden of complex integrations. Sportsbook – Versatile integration solutions and high-performance betting tools for operators looking to enter or grow within sports wagering markets. X-Nave iGaming Platform – A modular management system for casino and sportsbook operations, engineered for those who require high configurability and robust stability. Payment Gateway – A secure, streamlined transaction processing system built to minimize friction throughout the player experience. Mariana Manchina, director of EGT Philippines Corp, stated: “SiGMA Asia provides the ideal platform to demonstrate how EGT Digital integrates compelling game content with the technology that operators require to scale successfully. TNT Jack delivers the high-octane gameplay that modern players demand. By pairing this with our platform, aggregator, sportsbook, and payment services, we provide a holistic ecosystem tailored to the rapid evolution and unique requirements of Asian markets.” Visitors will also be able to explore: EGT will highlight a selection of its top-performing land-based products. The showcase will emphasize the company’s Asian-focused solutions, including the Zhao Cai Shuang Yu, Sheng Sheng Bu Xi, and Cai Fu Tian Jiang jackpots, alongside the newly launched Supreme Wang Union multigame. This lineup will be further supported by the acclaimed G 50 J2 Up slot cabinets, S 32 T terminals, and the GRSA roulette center. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Better Collective Melaporkan Pertumbuhan Q1, Mengekalkan Prospek 2026 iGame

Better Collective Melaporkan Pertumbuhan Q1, Mengekalkan Prospek 2026

(AsiaGameHub) - Better Collective memulakan tahun 2026 dengan baik pada suku pertama dengan hasil yang lebih tinggi dan pendapatan yang meningkat, sambil mengekalkan pandangan penuh tahunnya. Kumpulan media sukan dan sekutu pertaruhan itu menyerlahkan pertumbuhan mantap dalam pasaran utama, terutamanya Amerika Utara, dan kemajuan merentasi beberapa produk digitalnya. Pertumbuhan Kukuh Amerika Utara Meningkatkan Pendapatan Suku Tahunan Hasil dalam tempoh tiga bulan berakhir Mac berjumlah EUR 86.3 juta ($100.2 juta), naik 5% berbanding tempoh sama tahun lepas. Dikecualikan kesan mata wang, pertumbuhan adalah lebih kukuh pada 9%. Walau bagaimanapun, pergerakan kadar pertukaran, terutamanya dengan dolar AS, memberi pengaruh negatif pada angka yang dilaporkan. Keuntungan bertambah baik sepanjang suku tersebut. Pendapatan sebelum item khas meningkat 14% kepada EUR 25.1 juta ($29.1 juta) dengan margin sehingga 29%. Keuntungan bersih lebih daripada dua kali ganda tahun-ke-tahun, mencerminkan keuntungan operasi serta asas kos yang lebih stabil. Perniagaan Amerika Utara merupakan pemacu prestasi yang ketara, dengan hasil daripada perjanjian perkongsian hasil melonjak 46%. Ini membantu mengimbangi cabaran di wilayah lain, termasuk pelarasan kawal selia di Brazil dan turun naik margin pertaruhan sukan yang sedikit menjejaskan keputusan keseluruhan. Hasil berulang merupakan tiang utama pertumbuhan dan meningkat sedikit kepada lebih EUR 50 juta ($58 juta). Ini adalah segmen yang terus menjadi fokus syarikat kerana ia memberikan lebih banyak kebolehramalan dan mengurangkan pendedahan kepada turun naik jangka pendek. Better Collective Mengukuhkan Semula Pandangan 2026 Dengan Rancangan Pertumbuhan Mantap Pertumbuhan operasi disokong dalam beberapa bidang, termasuk aktiviti media berbayar, perkongsian dengan personaliti sukan, dan platform esports. Media berbayar sahaja mendorong pertumbuhan dua digit, dengan lebih banyak pelaburan dan pulangan yang lebih baik daripada kempen berasaskan data. Sementara itu, bahagian esports terus mengembangkan, mendapat manfaat daripada permintaan penajaan yang meningkat dan penglibatan yang lebih kukuh merentasi komuniti-komunitinya. Selain itu, sepanjang suku tersebut, Better Collective memperdalam kerjasamanya dengan platform sosial X. Perjanjian baru itu memperluas capaian alat pertaruhan berkuasa AI Playbook kepada pelanggan global dan menambah keupayaan interaktif baharu. Laporan mencadangkan bahawa produk itu telah diterima dengan penglibatan pengguna yang besar dan tren penerimaan awal yang kukuh, dengan Amerika Syarikat menjadi pasaran yang amat kukuh. Struktur kepelbagaian syarikat itu membantunya mengemudi perubahan kawal selia dan keadaan pasaran yang berubah-ubah, kata pengurusan. Kumpulan itu menggabungkan keupayaan media, teknologi, dan pemasaran dan mahu mencipta pengalaman pengguna yang lebih menarik dan menjana nilai jangka panjang. Melihat ke hadapan, Better Collective mengukuhkan semula panduannya untuk 2026. Ia menjangkakan pertumbuhan hasil organik antara 7% dan 12% dan pertumbuhan pendapatan sebelum item khas antara 8% dan 18%. Rancangan itu juga menyeru pembelian balik saham tahunan EUR 40 juta ($46.4 juta). Kemudian pada tahun ini, Piala Dunia FIFA yang akan datang dijangka bertindak sebagai pemangkin, berpotensi meningkatkan aktiviti dan pemerolehan pengguna merentasi beberapa pasaran. Syarikat itu secara umumnya positif terhadap strateginya, menyatakan pelaburan berterusan dalam teknologi dan pembangunan produk merupakan pemacu utama pertumbuhan masa depan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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2026 SBC Summit Americas Startup Competition’s First Pitch Finalists Announced iGame

2026 SBC Summit Americas Startup Competition’s First Pitch Finalists Announced

(AsiaGameHub) - SBC has announced the five start-ups that have been selected to compete in the 2026 First Pitch Americas competition, which is scheduled to take place on June 11 at the SBC Summit Americas. Press release.- SBC has revealed the five start-ups that will compete for the title in the 2026 edition of First Pitch Americas. This event is being held in collaboration with BettingStartups, at the SBC Summit Americas. In this contest, some of the most promising start-ups in the sports betting and gaming sectors will present their products to a distinguished panel of industry judges. The winning company will receive a prize package valued at over $100,000 to aid in its growth. The finalists will go head-to-head on the Leaders Stage on Thursday, June 11. Each finalist will deliver a three-minute presentation, followed by a question-and-answer session, in front of a live audience and an expert judging panel. This year’s finalists include: Insight Play AI, Inc. – InsightPlay utilizes AI agents as customer service representatives for operators, offering both text and voice support. Operators employing this service have already seen success in re-engaging dormant players across Latin America. Odditt – This platform assists sportsbooks, prediction markets, and DFS operators in offering pre-made combo and parlay bets, accompanied by clear explanations for why each bet has been grouped together. OddsBlaze – A real-time sports betting data platform that provides operators, traders, and product teams with rapid access to odds, market trends, arbitrage alerts, and betting APIs. ParlayX – An aggregator for prediction markets designed to help sports betting syndicates compare opportunities and act on market insights more effectively. The Sharps – A tournament platform for bankrolls that merges the strategic and competitive elements of poker with sports handicapping, utilizing standard sportsbook wagers instead of cards. To select this year’s winner, SBC has assembled a panel of judges with considerable expertise in sports betting, igaming, investment, start-up development, and venture capital. The judging panel comprises Paris Smith (founder and CEO, DefytheOdds), Javier Altamirano (global head of startup, Sportradar), Evan Meyer (managing partner, Astralus Capital Management), Scott Secord (partner, Cardinal Sports Capital), and Meredith McPherson (CEO & managing partner, DRIVE by DraftKings). Jesse Learmonth from The Betting Startups Podcast will return to host the competition this year. Paul Mills (event director, SBC) stated: “This year’s First Pitch highlights the significant start-up talent emerging across the Americas, with finalists presenting innovative ideas in AI, prediction markets, fantasy sports, data, and betting infrastructure. “SBC is proud to provide these companies with a platform to showcase their products, connect with investors, and establish the relationships necessary to support their next phase of growth.” The winning start-up will receive a prize package valued at over $100,000, intended to support its growth through a combination of promotional, technical, legal, and business development services. The prize package includes: MetaBet & Are You Watching This?: One year of API access to sports data from Are You Watching This? and gambling data from MetaBet, valued at $48,000. AWS: $10,000 in AWS Credits for eligible AWS services and support, covering infrastructure technologies such as compute, storage, and databases, as well as emerging technologies like generative AI, machine learning, and artificial intelligence. GameOn: Press releases, an interview, and a video interview to be shared on GameOn's social media channels, valued at $3,500. Royer Cooper Cohen Braunfeld LLC: $5,000 worth of legal services related to the gaming industry. Square in the Air: A video package, social media audit, and competitor analysis, valued at $5,000. Vegas Kings: A web design package, valued at $3,000. SBC Media: A promotional advertising and PR package, valued at $11,000. SBC Events: A 3x3m booth and four complimentary tickets, valued at $15,000. CertilQ: 12 months of access to CertilQ’s Technical Compliance Management Platform, valued at $4,000. Attendees holding a Conference, Business, or VIP Pass are invited to watch the live First Pitch final on the Leaders Stage on Thursday, June 11, at 2:20 pm. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Pemulihan Kuat: Resorts World Las Vegas Laporkan Kenaikan Pendapatan 26% iGame

Pemulihan Kuat: Resorts World Las Vegas Laporkan Kenaikan Pendapatan 26%

(AsiaGameHub) - Selepas melalui tempoh yang mencabar, Resorts World Las Vegas mempunyai berita baik untuk dilaporkan, dengan peningkatan yang kukuh dalam pendapatan dan hasil kewangan pada suku pertama tahun ini. Kenaikan 26% dalam Pendapatan Keputusan kewangan yang dikeluarkan oleh syarikat induk Genting Berhad menunjukkan bahawa hartanah di Las Vegas itu menjana jumlah pendapatan sebanyak $209 juta pada suku yang dimaksud, menandakan satu peningkatan 26% berbanding dengan tempoh yang sama tahun lalu. Angka ini juga 12% lebih tinggi berbanding yang dicatatkan pada suku sebelumnya. Peningkatan ini kebanyakannya disebabkan oleh perniagaan konvensyen yang lebih kuat di Las Vegas, bersama dengan pertumbuhan tingkat pengisi hotel dan aktiviti kasino. EBITDA suku ini mencapai $50 juta, satu lompatan besar berbanding $10 juta setahun yang lalu dan jauh melebihi $15 juta yang dilaporkan pada suku keempat 2025. Prestasi hotel juga menunjukkan peningkatan yang ketara, dengan tingkat pengisi hotel memanjat dari 82.3% kepada 91.5%, dan kadar bilik purata harian meningkat dari $274 kepada $287. Kepelbagaian Pelanggan dan Pemain VIP, Sebagai Keutamaan Syarikat itu berkata hartanah tersebut juga mengalami aktiviti permainan tingkat tinggi yang lebih kuat, dengan peningkatan isi padu permainan meja dan peratusan untung yang sihat pada suku ini. Dalam satu kenyataan yang menyertai keputusan tersebut, Genting berkata Resorts World Las Vegas kekal memberi tumpuan untuk memulihkan perniagaan permainan VIP-nya dan memperkukuhkan kesetiaan pelanggan jangka panjang. Sebahagian daripada strategi ini merangkumi pemanfaatan sistem pengurusan hotel yang ditingkatkan yang membenarkan resor tersebut mengurus pangkalan data pelanggannya secara langsung. Menurut syarikat, ini memberi hartanah tersebut keluwesan yang lebih besar untuk menyampaikan tawaran hotel yang personalisasi dan meningkatkan pengalaman tetamu secara keseluruhan. Resor ini juga telah melabur dalam platform pengurusan kasino yang dikemaskini yang direka untuk menargetkan pelanggan kasino dengan lebih baik sambil menyokong tempoh konvensyen dan tempahan hotel terus. Genting menambah bahawa Resorts World Las Vegas merancang untuk meneruskan pengembangan operasi permainan berpenganjur tinggi sambil melabur dalam kempen pemasaran, tawaran hiburan, konsep pemakanan, dan pengalaman runcit yang bertujuan menarik tetamu premium. Syarikat itu juga merujuk kepada pertumbuhan yang lebih luas dalam pelancongan Las Vegas dan perniagaan perjalanan. Data daripada Las Vegas Convention and Visitors Authority menunjukkan kehadiran konvensyen di bandar itu meningkat sebanyak 12.3% pada suku ini. Oleh kerana lokasinya berhampiran Las Vegas Convention Center, Resorts World dijangka akan mendapat manfaat daripada pertumbuhan trafik konvensyen yang berterusan sepanjang tahun. Keputusan terkini ini muncul selepas beberapa tahun pertukaran kepemimpinan dan penyusunan semula operasi di hartanah tersebut selepas menghadapi penyiasatan peraturan dan isu keselarasan. Salah satu pelantikan paling ketara berlaku pada hujung 2025 apabila bekas Gabenor Nevada Brian Sandoval dilantik sebagai pengerusi resor. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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UKGC Puji Hasil Ujian Penilaian Risiko Keuangan iGame

UKGC Puji Hasil Ujian Penilaian Risiko Keuangan

(AsiaGameHub) - UKGC baru-baru ini telah menguji bentuk penilaian risiko kewangan (FRA), yang juga dirujuk sebagai "semakan kemampuan" oleh sesetengah pihak (walaupun pengawal selia telah menolak perbandingan tersebut). Langkah itu, yang digariskan dalam kertas putih Akta Perjudian, merupakan perkara yang memecah belah, dengan ramai yang mendakwa bahawa ia boleh menjauhkan pemain atau melanggar privasi mereka. Oleh sebab itu, UKGC berikrar untuk menjalankan penilaiannya dengan cara yang lancar (frictionless). Kini, semasa berucap di Clariton Payment Providers Summit, Ian Angus, pengarah dasar di UKGC, telah mendedahkan butiran mengenai program rintis FRA. FRA Bukanlah Semakan Kemampuan Selepas membincangkan pelbagai topik, termasuk pematuhan, inovasi, cabaran ekonomi, dan pasaran gelap, Angus juga menyentuh mengenai kemajuan FRA, dengan mengakui bahawa FRA telah menarik banyak perhatian dan liputan. Walau bagaimanapun, beliau kesal kerana banyak bahan tersebut kelihatan menunjukkan kurangnya pemahaman tentang perkara yang dibincangkan. Angus menekankan bahawa penilaian risiko kewangan bukan sekadar semakan kemampuan dengan nama lain kerana ia tidak cuba untuk menilai apa yang pemain mampu untuk pertaruhkan. Sebaliknya, ia adalah apa yang dipanggil oleh Angus sebagai "kaedah yang lancar dan konsisten untuk firma perjudian menyemak sama ada pengguna berada dalam kesukaran kewangan." Angus juga menegaskan bahawa penilaian risiko mendapat sokongan kerajaan dan boleh menjadi benar-benar lancar jika dilaksanakan dengan betul. Angus Menyatakan Versi Rintis FRA Memberikan Hasil yang Kukuh Angus meneruskan dengan mendedahkan beberapa penemuan UKGC, sambil menegaskan bahawa versi rintis FRA menunjukkan bahawa langkah itu benar-benar boleh berfungsi. Beliau menyatakan bahawa data setakat ini menunjukkan kurang daripada 3% pelanggan aktif akan mendorong pengendali untuk campur tangan di bawah cadangan semasa. Ujian rintis menunjukkan bahawa daripada 3% ini, sebanyak 97% akan berjaya menerima proses penilaian yang lancar. Sebagai konteks, anggaran sebelum ini meletakkan angka ini pada hanya 80%. Angus menambah bahawa hanya sebahagian kecil daripada akaun aktif yang memerlukan penilaian dan tidak dapat melakukannya dengan cara yang lancar. Ujian rintis meletakkan angka ini pada kira-kira 0.1%, menandakan satu lagi peningkatan daripada anggaran kertas putih. Untuk meletakkan ini dalam perspektif, ini bermakna hanya 1 daripada 1,000 akaun yang tidak akan dapat menerima penilaian dengan cara yang lancar. Angus menyimpulkan bahawa ini adalah "hasil yang baik." Walau bagaimanapun, beliau menekankan bahawa ini tidak bermakna UKGC bertekad untuk melaksanakan FRA dan menyatakan bahawa perkara itu akhirnya akan diputuskan oleh lembaga UKGC. Jika ia memutuskan untuk melaksanakan FRA, UKGC akan bekerjasama rapat dengan kerajaan, pengendali, dan agensi rujukan kredit mengenai cara terbaik untuk melaksanakannya. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Dutch councillor pushes for higher gambling age limit nationwide iGame

Dutch councillor pushes for higher gambling age limit nationwide

(AsiaGameHub) - The appeal put forward by CDA councillors goes beyond the prior government proposals. The Netherlands.—It has been more than a year since the former state secretary for legal protection Teun Struycken put forward a proposal to raise the minimum age for online slot machines in the Netherlands. Now that Claudia van Bruggen holds this position following the formation of a new coalition government in February, the future of the proposed gambling reforms remains uncertain. Nevertheless, a local councillor from the Christian Democratic Party (CDA) has revived the idea of adjusting the gambling age limit, and this push goes further than the earlier proposal. Whereas Struycken’s plan was to lift the legal age for online slot machines from 18 to 21, Meryam Sümer, who represents Enschede, is calling for the age to be raised to 24 for all gambling products. Sümer, who works in the welfare sector, noted that stricter restrictions on gambling advertising and buy‑now‑pay‑later (BNPL) schemes are also urgently needed amid rising debt among young people. Municipal data reveals that one in five young people in Enschede is currently carrying debt. In 2025 alone, the city recorded 12,145 cases of problematic debt, including 960 instances where residents faced the risk of eviction or losing access to essential utilities. Sümer has cited easy access to credit and online gambling as key contributing factors. Could the Netherlands increase its legal gambling age? Setting such a high minimum gambling age would position the Netherlands as an outlier across Europe. Neighboring Belgium raised the legal gambling age from 18 to 21 in 2024. Greece and Lithuania have also increased their age restrictions to 21. Malta still maintains a minimum age of 25 for domestic citizens entering land-based casinos, a rule also in place in Georgia. When Struycken first put forward the proposal to raise the age limit for online slots, the Dutch gambling regulator KSA criticized the plan, arguing that it could drive young people toward unlicensed operators. During the parliamentary debate that took place in March 2025, Struycken proposed a phased implementation strategy to prevent players from turning to the black market. Nevertheless, Christian Union leader Mirjam Bikker raised worries that setting different age limits for specific gambling products could lead to confusion, and instead advocated for a uniform minimum age of 21 across all types of gambling. Sümer is now encouraging her fellow councillors and political parties to push for legislative reform. As youth debt continues to climb and gambling advertisements still reach vulnerable age groups, she maintains that more robust national safeguards are necessary. When it comes to advertising, the Netherlands implemented a ban on all untargeted gambling advertisements in July 2023, and followed this up with a ban on sports sponsorships starting at the beginning of last year. Existing regulations already ban marketing targeted at individuals aged under 24. Nevertheless, a recent study conducted by the City University of Hong Kong and the University of Bristol discovered that 31 out of 277 advertisements on Meta platforms (11.2 percent) targeted users between the ages of 18 and 23. Land-based gambling operations were found to have lower compliance rates, and Meta’s default age settings were identified as a partial contributing factor. The study’s academics recommended that the Netherlands introduce regulations mandating the pre-approval of gambling advertisements. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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EU gambling levy proposal under further legislative consideration iGame

EU gambling levy proposal under further legislative consideration

(AsiaGameHub) - A proposed EU-wide tax on gambling earnings is set to be discussed by the EU Budget Committee. Belgium.- Brussels legislators are increasingly giving serious thought to a proposed European Union gambling tax. Although its implementation is still a long way off, the EU Budget Committee is slated to discuss the proposal on May 27, with Budget Commissioner Piotr Serafin presiding over the session. Romanian MEP Victor Negrescu, who serves as vice president of the European Parliament and is also on the Budget Committee, put forward this proposal in February. He suggests imposing a 1 percent charge on gambling revenue generated by operators across all EU member states. This would be levied in addition to the existing national tax systems in each country. The Socialists and Democrats group within the EU has backed the initiative, contending that such a tax could raise between €2 billion and €4 billion annually for health, education, and youth initiatives. Over the EU's seven-year budget period, this could amount to as much as €28 billion. Proponents view this as complementary to efforts to secure funding for the upcoming Multiannual Financial Framework (MFF) for 2028–2034, which is estimated to be a €2 trillion package. Conversely, the European Gaming and Betting Association (EGBA), representing licensed online gambling operators within the bloc, has deemed the proposal "unworkable" and criticised it. Secretary General Maaten Haijer stated: “Gambling is not presently harmonised across the EU, and consequently, there is no legal foundation to establish, manage, or collect such a tax. Beyond these legal impediments, imposing an additional levy on top of current national taxes – in an industry where licensed operators in certain Member States already face tax rates over 50 percent of gross gaming revenue – would ultimately benefit only one party: illegal operators.” He further commented: “Since they are exempt from taxes, illicit operators are already able to provide players with more appealing products and pricing, devoid of the consumer protections offered by licensed operators. Introducing an EU levy would exacerbate this issue, leading to an expansion of the black market, detrimental effects on consumer protection for EU citizens, and a decrease in overall tax revenues for Member States.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Spain launches public consultation on gambling law reforms iGame

Spain launches public consultation on gambling law reforms

(AsiaGameHub) - The DGOJ has launched a consultation on suggested revisions to Spain’s Gambling Regulation Act. Spain.- The Ministry of Social Rights, Consumer Affairs and Agenda 2030—via Spain’s gambling regulatory body, the DGOJ—has opened a public consultation on plans to revise the nation’s Gambling Regulation Act. The proposed reforms aim to tighten oversight, enhance prevention efforts, and equip authorities with additional resources to fight illegal gambling. The existing law has been in place for 15 years. Per the DGOJ, the suggested adjustments would enable the legislation to more effectively adapt to the digital landscape, particularly the rise of online gambling, while also broadening safeguards for users. The updates feature measures to regulate the involvement of celebrities or influencers in gambling ads—an issue the ministry previously tried to address through a royal decree. The revisions also cover customer acquisition campaigns and organic search engine ads, with the aim of ensuring that gambling operators’ promotional pages only show up when searches are directly related to betting. Running until June 22, the public consultation seeks to collect feedback on existing challenges, the reform’s goals, and possible measures. All members of the public, along with relevant organisations and stakeholders, are encouraged to participate. This reform is part of the Ministry’s wider initiative on gambling, which includes developing an AI algorithm to detect problem gambling early. This innovative tool—designed to prevent risky behaviour using real microdata—will be required for all gambling operators. The DGOJ projects it could boost detection rates by 10 percentage points. The Ministry of Consumer Affairs also stated that gambling ads must include risk warnings. These messages will follow the same format as the warnings on cigarette packs (which alert users to smoking risks) and will include statistics like the 75% chance that a gambler will lose money. New grants supporting gambling research In addition, the ministry has rolled out a new competitive grant scheme valued at €950,620 to back academic and institutional research on gambling. The DGOJ will oversee this initiative. Funds will be allocated to projects exploring prevention tactics, the social and health effects of gambling, and related risks. Applications are available to a diverse range of organisations, such as public and private universities, healthcare providers, non-profit organisations, and research centers. To be eligible, applicants need to show a proven history of gambling-related research. Projects must start no sooner than January 1 2026 and end by June 30 2027. Candidates for funding will need to fall within the designated focus areas: early detection of those exhibiting risky or severe gambling behaviour; individual, family, or societal harm linked to gambling, including mental health issues and financial difficulties; Development of tools, mechanisms or processes aimed at mitigating the adverse consequences of gambling; Connections between video games and gambling; the structural characteristics of gambling businesses; gender-related impacts on risky or severe gambling behaviour. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Mississippi Gaming Commission Publishes April Gaming Revenue Report iGame

Mississippi Gaming Commission Publishes April Gaming Revenue Report

(AsiaGameHub) - Year-on-year adjusted gross gaming revenue saw a 0.3 per cent rise. US.- The Mississippi Gaming Commission (MGC) has issued its April gaming report. Adjusted gross gaming revenue from casinos reached $196m. This represents a 0.3 per cent increase compared to the same month last year, but an 8.5 per cent decline from March 2026. The regulator's report states the Coastal region produced $129.5m in revenue, a drop from $143.2m in March. The Central region posted $26.6m, falling from $8m, while the Northern region reported $40m, down from $42.2m. For the first four months of 2026, total adjusted gross gaming revenue amounted to $799.8m. The Coastal region contributed $535.5m, the Central region $107.4m, and the Northern region $156.9m. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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